Even though the "friend" runs ahead, Daniel can still hear him as clear as day telling him what to do and who to kill. Well, that's not exactly true, it takes a friendly face to prop him to get moving and fight his way out of the hospital.
With all the chaos and confusion surrounding him, Daniel sees the perfect opportunity to break out and free himself of this insane asylum. After a short introduction (which sounds like it was written entirely out of four-letter words), I am introduced to Daniel Lamb, our "hero" for this adventure. The game starts out with what looks like a prison break, only that we're at the Dixmor Hospital for the Criminally Insane. but hey, these are my early impressions, it's not like you should expect me to have already beaten the game. Unfortunately I have only played through the first level (Awakening).
#MANHUNT 2 PSP REVIEW PORTABLE#
I'm still not sure if the horror genre works well on a portable game system, but I'm willing to give Manhunt 2 the benefit of the doubt for now. Not that that's a bad thing, I enjoy playing my PSP and it gives me the opportunity to find the darkest room in the house and cozy up in the corner with my headphones on.
While John and Chuck are busy playing the console versions, I'm stuck with the PSP port of Manhunt 2. I did worry that this sequel would be more of the same, but then again it's been four years since I went through the first game so maybe it doesn't matter if the sequel doesn't add much to the formula. Don't get me wrong, I wouldn't put it in the same class as Grand Theft Auto III, The Warriors or Bully, but as a game based on gritty horror games I felt that it succeeded. I probably should come clean right at the start I actually enjoyed the first game when it was released four years ago. After all of the ESRB controversy and the three month delay, I have to admit that I'm definitely interest in seeing just what Rockstar Games' newest sequel is all about.